When a mortar team begins raining down or tanks start to shell buildings, you can feel the minute detail in every sound. Sound design is one of the most impressive things in the series, and they further evolve their design with each release. This goes in hand with being able to see your soldiers, along with your vehicles, take almost real-time damage as they get into conflicts. The visuals have always been a standout for Company of Heroes, but yet again, Relic really pushed themselves to the next limit with the level of detail not only in the environment in the maps as I mentioned above I swear when buildings fall, you can hear every crack and fall as you watch in awe while the building your sniper was posted in just gets absolutely demolished. In Company of Heroes 3, there is some real colour pop for the first time in the series, with deserts and almost oasis-like city squares being some of the more memorable locations. Set in World War II’s Italian and North African sections, one of the most notable changes to the previous entries is the visuals.Ĭompany of Heroes focused more on France with washed-out grey pallets, and Company of Heroes 2 took place on the European front focusing more on the colder climates and frostbite being a central mechanic. The voice acting remains outstanding, with the characters portrayed having a real sense of weight and emotion behind them. For the most part, the package is the exact same.
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